Putting 200 after a previous 2xx setting uses the same value as the previous setting.Ĭuts the note after x frames. Putting 100 after a previous 1xx setting uses the same value as the previous setting. x and y represent the # of semitones above the starting note. Using Cxx after 9ve overrides the v value, but keeps e the same. See Cxx Volume Limitations for more info. 9-F increases volume over time, with 9 being fast. 1-7 decreases volume over time, with 1 being fast. Sets the note's starting volume at v (0-F), and adds a volume fade envelope. Persists on the channel until the effect is set again. See Speed Table for more info.ġ Cannot be used by Channel 3 on rows where Channel 3 is playing a new note. xx represents the number of ticks per row. This is the intended alternative to adjusting song tempo. Sets the song speed to xx, from 0x1 (fast) to 0x1F (slow). This is the only way to shorten a pattern's length. Jumps to the next pattern early, starting the pattern at row xx. (1Ehx) "scream" - The same as 29 but faster.(1Dhx) "volcano" - A pulse with rapidly changing pulse width.(1Chx) "glitch" - A fairly clean white-noise sample, unrelated to other instruments.(19hx) "spaceship" - The same as 24 but faster.(18hx) "earthquake" - A square with a thin pulse at random pulse widths.(16hx) "overtone" - Sounds like D6 + 50cents.(15hx) "middletone" - Sounds like B5 + 50cents.(14hx) "undertone" - Sounds like E5 + 50cents.(12hx) "engine" - The same waveform but even faster.(11hx) "rumble" - The same waveform but faster.(10hx) "stutter" - A square plus a pulse at random pulse widths.Instruments 16 to 23 use periodic noise at various pitches, while instruments 24 to 32 use pseudorandom noise at various pitches. Instruments 5 through 7 are intentionally left blank.Ĭhannel 3, the wave channel, has 8 instrument options: The pulse channels 1 and 2 have four instrument options: The nicknames and descriptions next to these instruments are not official for GBT Player, they are intended to help differentiate the instruments at a glance. Using default settings on OpenMPT and MilkyTracker, C3 to B8 in OpenMPT sounds the same as C2 to B7 in MilkyTracker.Ģ Effects B, D, and F can be also used on Channel 3 if the same row isn't being used to set a note/instrument. This is comparable to MilkyTracker in default settings. Trackers that are Zero-Indexed by default (C0 is the lowest-possible note) should interpret these Note Ranges a full octave down. This is comparable to OpenMPT in default settings. Channel #ġ This range is for One-Indexed Trackers (C1 is the lowest-possible note). Loading a copy of template.mod (included in every new project) will ensure this is set-up correctly. mod file format is not exclusively designed for gameboy, you should test your song in-game or in the Music preview window to catch audible differences between your tracker playback and GBT Player's output.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |